



Players take turns rolling the dice 🎲 and moving forward.
Rolling a 6️⃣ gives an extra turn 🔁.
Checkpoints are safe zones 🛡️ — players cannot be taken out on them.

The board has 4 checkpoints 📍. Players agree on a start and a target checkpoint.
Blue 🔵 starts at the start checkpoint and must reach the target.
Red 🔴 chases Blue from behind.
🛡️ Red cannot catch Blue on a checkpoint.
Red 🔴 wins by catching Blue; Blue 🔵 wins by reaching the target safely. 💥

The board has 4 checkpoints 📍. Players choose any checkpoint to start from.
Both players chase each other—there is no runner or chaser.
A player is taken out when the opponent lands on the same space.
The first player to take out the opponent wins 💥🏆.

The board has 4 checkpoints 📍 that act as flags.
A checkpoint is captured when a player lands on it.
The first player to capture all checkpoints wins 🏆🚩.